fix addliquid/wall command

Warning

GPU support for this command has not been tested and may not work as expected.

Syntax

fix ID group-ID addliquid/wall source region reg_id
  • ID, group-ID are documented in fix command

  • addliquid/wall = style name of this fix command

  • source = source value (in volume/time units)

source can be a variable (see below)
  • region = optional region keyword

region reg_id = region-ID
  region-ID = ID of region in which wall triangles will be subject to the liquid flux

Examples

fix spray all addliquid/wall 1e-5
fix spray all addliquid/wall v_flux region spray_reg

Description

Add source to the liquid content of the wall. This command can be used to simulate water spray onto a wall. The source quantity can be specified as an equal-style variable. In this case each timestep the variable is evaluated and updated.

If the region keyword is used, only triangles within the specified geometric region will be subject to the liquid flux.


Restart, fix_modify, output, run start/stop

No information about this fix is written to binary restart files.

No parameter of this fix can be used with the start/stop keywords of the run command.

Restrictions

none

Related commands: none

Default: none