fix addliquid/wall command
Warning
GPU support for this command has not been tested and may not work as expected.Syntax
fix ID group-ID addliquid/wall source region reg_id
ID, group-ID are documented in fix command
addliquid/wall = style name of this fix command
source = source value (in volume/time units)
source can be a variable (see below)
region = optional region keyword
region reg_id = region-ID region-ID = ID of region in which wall triangles will be subject to the liquid flux
Examples
fix spray all addliquid/wall 1e-5
fix spray all addliquid/wall v_flux region spray_reg
Description
Add source to the liquid content of the wall. This command can be used to simulate water spray onto a wall. The source quantity can be specified as an equal-style variable. In this case each timestep the variable is evaluated and updated.
If the region keyword is used, only triangles within the specified geometric region will be subject to the liquid flux.
Restart, fix_modify, output, run start/stop
No information about this fix is written to binary restart files.
No parameter of this fix can be used with the start/stop keywords of the run command.
Restrictions
none
Related commands: none
Default: none