compute erotate/sphere command
Syntax
compute ID group-ID erotate/sphere general_keywords general_values halfstep
Examples
compute 1 all erotate/sphere
Description
Define a computation that calculates the rotational kinetic energy of a group of spherical particles.
The rotational energy is computed as

where
is the moment of inertia for a sphere and
is the
absolute value of the particle’s angular velocity. By default the angular
velocity is taken at the full time step (
). If the halfstep
keyword is present in the definition of this compute, then the angular velocity
is taken at the next half time step (
).
Warning
For 2d models, particles are treated as spheres, not disks, meaning their moment of inertia will be the same as in 3d.
Output info:
This compute calculates a global scalar (the KE). This value can be used by any command that uses a global scalar value from a compute as input. See Section_howto 15 for an overview of Aspherix® output options.
The scalar value calculated by this compute is “extensive”. The scalar value will be in energy units.
Restrictions
This compute requires that atoms store a radius and angular velocity (omega) as defined by the atom_style sphere command.
All particles in the group must be finite-size spheres or point particles. They cannot be aspherical. Point particles will not contribute to the rotational energy.